As Web technology improves, users expect Web-based widgets to be useful, content to be relevant and interfaces to be snappy. They want to feel confident navigating a website and using its functionality. They crave being able to get things done with little friction and on demand. And demand they do. People are picky. When a website gives them problems, they are less inclined to use it. From a design perspective, testing for a good user experience entails making improvements based as much on critical feedback as on design expertise. As long as your website is around, offering a good user experience is critical. And like the website itself, improving the user experience doesn't end when the website launches. A good user experience leaves people with a sense of accomplishment.
Developing a website or app often takes up several phases. These include discovery, design, implementation, internal testing, soft launch and delivery. But unlike the development phases, user testing is ongoing. Certain questions will arise at any time:
These questions are relevant when the concept is being refined, half-way through development and six months after launch… in fact, they never stop being relevant. [Offtopic: by the way, did you know that there is a Smashing eBook Series? Book #2 is Successful Freelancing for Web Designers, 260 pages for just $9,90.] Regular Upkeep And Rigorous PruningIf a website is to serve its visitors well, then the people who maintain it must address the problem of relevance. Relevant content answers questions that people have right now. But technology advances, events come and go and people's needs change over time. The information that a website launches with may not be as useful to users six months later. Regular content audits—asking how well each piece of the website's information benefits the users—ensures that when visitors come, their trip is worth the effort. To do this, a website manager should ensure that every piece of content addresses these questions:
If content might be useful, then it also might be unnecessary. Here are other questions to ask about whether a piece of content deserves a place on the website at all:
For example, if a website's "About us" page is only a paragraph long, it might be better served on the home page—unless it could be expanded with meaningful information about company history, staff biographies or contact details. Likewise, a website about, say, soy milk products may not require information about the inhumane treatment of cows—unless the website's goal was more to promote a viewpoint than to sell soy milk. Whether content belongs on a website is determined by the website's purpose. If something doesn't quite fit, then the website won't quite work. Ask "What If" Of Unlikely ScenariosSometimes the hardest part about questioning one's assumptions is determining what those assumptions are. Learning to consider the pros and cons of silly, risky or impractical changes is a creative way to shake up established methods and discover potentially better ideas.
While conventional thinking leads a designer to experiment with, say, the background color, an unlikely "What if" question considers the nature of the background itself. What if the website had more than one background? Would one act as a mid-ground, floating above the very back? Would the background change as visitors wandered through the website? When you've finished asking the obvious, try the unlikely:
Impractical? Perhaps not. Enlightening? Perhaps. Playing "What if" is about questioning the rules that govern a website's design. Is there a better way to arrange the information? How else could the content be presented? Is this design really clear enough? Undertaking to improve the user experience is an admission that the current design has problems. If the problems are unclear or user complaints are vague, then exploring radical changes may force designers to question their initial assumptions. If nothing else, then it's an exercise in creativity. If it ain't broke, break a copy. Case in point: when one business owner in particular wanted to sell products online, the initial website design filled the center of the home page with clickable product categories. This didn't suit the owner, whose business name was well known in the field. The proposed solution moved categories to a thin left-hand column and put business information, customer registration and contract details in the center. A week after launch, a long-time customer asked when the website would have products. The categories seemed to have gone unnoticed by an indefinite number of visitors. Fortunately, one decided to speak up.
This problem could have been prevented if the people involved had put higher priority on the user experience. No further user testing was done. To date, it is unknown how many customers, if any, are still having trouble with the website. Keep Content In (Other People's) PerspectiveClever designer don't attempt to answer these questions themselves. Rather, they ask two types of people: those who use the website often and those who use it casually. Website designers often begin with certain goals about how a website's interface and content should be used. Interfaces are designed around particular problems: how do I make it easy for people to navigate or manipulate data? This is natural because many design processes are intended to solve problems in communication. But visitors will approach the same design from another angle. Given an interface, they ask: how do I use this to get what I want? To learn how visitors use a website, designers must observe without interference. The designer's goal isn't to teach someone how to use a website, but rather to learn how people might interpret its interface. Once visitors start teaching the designer (pointing out how they accomplish a task, or clicking from page to page), insights emerge about what's easy and what's relevant to the people whom the website serves. Other Points Of View Benefit EveryoneDesigners must understand that the refrain "You're doing it wrong" isn't always true. Even if someone uses a website the hard way, they're doing so for a reason. Maybe the easier path isn't clear to them. Maybe they're less comfortable with the easier way than what they're accustomed to. Maybe the hard way has an advantage that the designer hasn't thought of. Wrong or right, a user's view deserves respect for two reasons. First, designs that serve the designer's ego at the expense of user needs have failed both. Secondly, a great interface today will be average next year. Striving for a good user experience helps designers not just to stay current but to continually improve their work. A good user experience is reliable, useful, responsive and unambiguous—to the people who use the website. Although users may not follow the anticipated method of accomplishing a defined task, their solution is based on what makes sense to them. Designers who seek other points of view may find ways to make a website easier for visitors to find the information they want. The better the user experience, the more willingly users will return. Not Every Perspective Leads To ImprovementOf course, not every viewpoint is always relevant. Sometimes crazy ideas lead to improvements, and sometimes they're just crazy. Most design conventions exist because they're genuinely useful, convenient or familiar to designers and users alike. Seeking to understanding other points of view doesn't mean trying to keep everyone happy. It means asking if there's a better way to meet user needs. Catering to every possible view is a recipe for failure. In the end, the website's owner is responsible for deciding how best to serve their audience.
Tips For Testing
Tools For TestingDo you really know your project? See it from other points of view with these online resources.
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How To Convince The Client That Your Design Is Perfect
In the end, the final decision falls to the client, but there are times — and most of us have experienced them — when the client's lack of expertise in the field affect the quality of the design. In such times, we have a responsibility to do everything in our power to convince the client that the design is perfect as it is, and that any further alteration would impair the website's ability to communicate everything it needs to. This confrontation is not welcome by either party, but it is certainly necessary. Many designers want to avoid conflict and, as a result, cave to their clients at the slightest sign of disagreement, rather than spend time trying to convince them that they stand on the right side of the design decision. This is often a mistake and does not serve the design, which should be the paramount consideration. We owe it to our creative work to argue for whatever serves the design beyond all else, even though the client is footing the bill. We may end up having to give in to the client, but at least we tried. Below is an overview of some tips and techniques you can employ when you find yourself butting heads with a client. These approaches might work individually or in combination, but they all at least offer a launching point to help you put your best foot forward and lead the client exactly where they need to go. Confidence Is KingWhatever the context, in every interaction with both potential and working clients, you want to present yourself confidently. This will make interactions with the client smoother and discourage them from challenging you. This is not a surefire recipe to get clients to comply — far from it. But the more confident we are in our abilities and skills, the less likely we will allow ourselves to get pushed around on a design decision. Some clients — not all — will pounce at the slightest whiff of uncertainty. Just as the slightest sign of fear puts an animal in danger, in the professional kingdom, the slightest display of doubt could spell danger for the designer if it is detected by the client. We have to maintain an air of confidence whenever we deal with the client, especially if we are trying to convince them that the design no longer needs any tweaking. We know our proper boundaries, and if we are assertive enough, we might be able to keep the clients from forcing us cross them. Talking PointsHere are a few things you could say to the client that might convey an air of confidence:
In Short
Remind Them Why They Hired YouConfidence leads to the next tactic for making design reviews go your way. You need to remind the client why they hired you. By that, I don't mean to suggest you carry around your credentials and testimonials, ready to pull them out when your expertise is questioned. Rather, this has to do with constantly projecting the image of a passionate professional who is undivided in their focus on the client's project… even if that is not a perfectly realistic assessment of your situation. Subtly remind them that you are the expert. Your skills and ability are what made this project come to life. Never give the client a reason to doubt that. Don't let them get the sense that you are distracted from the end game. When they ask you to make a questionable alteration, your know-how and experience should trump their wishful thinking. And it falls to you to remind them why they should listen. It is about establishing trust and making them defer to your judgment. Your skills and abilities will make this process go smoothly. Talking PointsHere are a few things to say to remind the client why they should listen to you:
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Comparing SuccessIf your gentle reminders about your qualifications are not inducing the client to defer to your judgment, then you could always compare the design — or at least the elements that are up for debate — to work of yours that has succeeded in the market. While not always the best approach, most business professionals are receptive to it. Given that their decision to hire you was likely based on your past work, such comparisons might be effective in convincing them to let the design be.
This is not always the best strategy because it can come off as a bit defensive to some clients. If they say that the design needs something more, and you respond by recalling a similar project you had worked on that was a clear success, then they might assume this has become a matter of ego for you. Still, if you can tactfully steer the client to the right decision by describing a similar model that they can relate to and that effectively employed the same techniques and approaches, you might be on to something. Offer a comparison that will reassure them, because uncertainty is usually the cause of their resistance. Talking PointsHere are a few things you can say that will help with the comparison model:
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Make It Feel Like Their IdeaA trickier tactic is to make it seem like their idea to keep the design the way it is. Essentially, it will be their idea, but getting them to see it that way is not the simplest of tasks to be sure, especially if they get it in their head that the design is far from perfect and needs revisions. You need to stand your ground. Explain to them why you made the choices you made and how they fulfill what they were asking for all along. Basically, show them how the design truly realizes their original request, and demonstrate that the design as is, in fact, reflects their idea from the get go. This frees you from having to tell them that they're wrong, and rather just requires you to point out that their new request contradicts the original purpose and impetus of the project. This is practically reverse-psychology, and it has worked for some designers in the past. With the right type of client, this approach works well. If you think this is the route for you, then ask the clients plenty of questions early on to facilitate the process. You'll be able to sell your case much more effectively. Talking PointsHere are a few things to say to make the client feel that the idea was theirs all along.
In Short
Don't Get DefensiveAnother thing to do during these exchanges that is also a bit difficult is to not get defensive. Ultimately, getting defensive will work against your purpose, and because you may be the only one who is truly serving the design in this case, you need to stay professional and level-headed. The design will reflect on you and will shape your reputation, so as soon as the client questions one of your choices, your natural instinct is to get defensive. But to react this way would be a mistake, and you know it.
You have no reason to take disagreement personally. The client is not attacking you. They genuinely care for the project — not to mention their bottom line — so do not make it about you. If they see you get defensive, then they will assume that your ego is more important to you than the project and will react in kind. And in that mindset, they will stop listening to your advice. Talking PointsHere are a few things to help you convince the client without sounding defensive:
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Don't Challenge ThemAnother reason not to get defensive when trying to get a client to follow your advice is that you do not want to appear like you are challenging them. Of course, you are not challenging them, and you need to make that distinction clear to them. This situation requires finesse; you want to appear as though you only want what's best for the project, not that you are questioning their judgment or ideas. Most people do not like to be challenged, especially by people they are paying, because it does not feel to them like the natural order of things. So, tread carefully. They should see that you are distilling their ideas, steering them to their logical fruition, not questioning what they're asking of you. This might sound contrary to the premise of this post, but if at any time you lose the client's favor, then you will be less effective at guiding them through the process. Talking PointsHere are a few things to say to keep the client from feeling that you are challenging them.
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Talk Business, Not StyleAs designers, getting hung up on style is all too easy, and when we do, we can lose the client fast. Keep the discussion on the business end of the decision-making process, focusing on why the design serves their business interests, not why it is aesthetically perfect. They will be focused on their market, and you need to focus the dialog on it, too. Relevance is critical. They do not care whether the design will be the most stylish thing to hit the Web; they care whether the design serves their goals. If you convince them that you are coming from the same place, you'll have an advantage in your disagreements. They'll know that you understand their position and will be more inclined to listen and take your advice. Fight the urge to get caught up in the design when you are explaining why the website is perfect; keep it strictly business. Talking PointsHere are a few things to say to show the client that you are focused on business:
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Never Be DismissiveThe client needs to feel like you are hearing what they're saying if you are to gain their trust; otherwise, convincing them to opt for your design as is will be harder than it should. Every effort you make to ensure that things go your way will make for a smoother design process. Just as becoming defensive can make the client defensive, not properly considering the client's position and ideas can make them unreceptive to yours. And then, all of your efforts to convince them that no further adjustments are needed will be futile. So, ensure that they understand that you have heard what they've said, perhaps by resorting again to comparisons. Show them instances of other brands suffering from having been taken in a similar direction. Talking PointsHere are a few things to help you make the client feel that they have been heard:
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Don't Talk Down, Lift Them UpIf you want to assure the client that you have digested their ideas, then this next point will help you do that and convince them that the design is just fine. Don't talk down to them as you explain your case. Instead, educate them on the finer points of the design process and how it can achieve their goals. Sometimes, language is the roadblock that prevents the client from seeing your point. If you take care to explain the reasoning behind your direction, the client will appreciate it and open up to your way of thinking, a rarity in this field. The client will sense your passion. The best way to help someone see your point of view is by enlightening them on how you arrived at it. The client more than likely lacks knowledge of design, and you must do your best to bridge that divide. Talking PointsHere are a few things you can say to start educating the client on your view:
In Short
Consider A Different PerspectiveThe client will have a business frame of mind, which is perfectly reasonable. Perhaps you should balance this with a different viewpoint, one that the client might be overlooking: that of the end user. Whenever you ask a client to compromise on their suggestion, show that you have considered all perspectives, because that shows that you are not just being difficult or defensive. You are acting in the best interest of the project. In addition to showing that you are truly listening to their ideas, show that you have considered the perspective of the end user as well, who will be the recipient of the design. This makes good business sense, which is hard to argue with, and it reinforces why they should keep the design the way it is. Given their own limited perspective and the fact that you are supporting your viewpoint with consideration of a perspective other than your own, they are likely to hear you out. Talking PointsHere are a few things to say to help the client see the user's point of view:
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Contractual Conscience ClauseThis last one is not always the easiest to pull off but is certainly worth a shot: the so-called contractual conscience clause. This assumes that both you and the client are willing to sign a contract, which most designers would never work without anyway. At the beginning of the process, try to write in a clause that leaves all final design decisions up to you, especially if you determine that a requested alteration would have an negative impact on the product.
Not every client will agree to this, but in the right circumstances and with the right client, this is an effective way to avoid headaches when you see a design as being finished but the client wants more. Try to get the client on board by reassuring them that you would exercise this clause only to protect the best interests of the product. Allow them to add stipulations if that would make them feel more comfortable surrendering the final cut to you. Talking PointsHere are a few things to say to help the client see the benefit of including a contract conscience clause:
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That's All I WroteThat wraps up all of the advice and approaches we have to get this discussion started. If you have any comments about what I've said so far or any words of wisdom on the subject, feel free to drop them in the comment section below. |
Thursday, October 7, 2010
Test Usability By Embracing Other Viewpoints
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